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	<title>MANO Design &#187; human centred design</title>
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	<description>Industrial Design + Product Development</description>
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		<title>Human Centred Design (HCD)</title>
		<link>http://www.marcf.com.au/tips-and-tricks/human-centred-design</link>
		<comments>http://www.marcf.com.au/tips-and-tricks/human-centred-design#comments</comments>
		<pubDate>Fri, 19 Jun 2009 09:07:00 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
				<category><![CDATA[Latest and Greatest]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[ACD]]></category>
		<category><![CDATA[activity-centred design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HCD]]></category>
		<category><![CDATA[human centred design]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[innovation]]></category>

		<guid isPermaLink="false">http://www.marcf.com.au/?p=547</guid>
		<description><![CDATA[HCD is all the rage with product designers at the moment. The premise is simple: Put yourself in the shoes of your product&#8217;s end-user, and identify new ways to make their experience of your product more enjoyable, convenient, faster and easier. Achieving innovation doesn&#8217;t always require substantive user-studies and copious research and analysis&#8230; stumbling across [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.marcf.com.au/images/mouse_XXSmall.jpg" alt="" width="280" height="156" />HCD is all the rage with product designers at the moment.</p>
<p>The premise is simple: Put yourself in the shoes of your product&#8217;s end-user, and identify new ways to make their experience of your product more enjoyable, convenient, faster and easier.</p>
<p>Achieving innovation doesn&#8217;t always require substantive user-studies and copious research and analysis&#8230; stumbling across one simple, innocent, spontaneous user insight or experience may be all you need for your next major product breakthrough.</p>
<p>Loads of ideas don&#8217;t always make one great product&#8230; but just one great idea might.</p>
<p><span id="more-547"></span>So the key is to be open to new, unexpected ideas. They could come from anyone, anywhere, anytime.</p>
<p>Successful HCD focuses on:</p>
<ol>
<li>People participation (be they users, client groups, manufacturers, suppliers and other critical stakeholders)</li>
<li>Developing simple and robust human-centred guidelines that assist in idea-selection and decision making</li>
<li>Generating ideas rapidly and in volume</li>
<li>Creating (fast and inexpensive) idea mockups and testing them with real people to get real feedback</li>
<li>Iteratively refining, improving and detailing the best ideas until the one killer solution (that meets all your People, Technical and Business requirements) is ready for launch.</li>
</ol>
<p>HCD is all about showing empathy for all who come into contact with your product &#8211; anywhere along its lifecycle. The more empathy you can show for your customers, users and stakeholders, the more successful your product will be.</p>
<h4>But wait&#8230; what is Activity-Centred Design?</h4>
<p>Conversely, there is a field of thought that believes that HCD is not all it is cracked up to be.</p>
<p>&#8220;<strong>Activity-centred Design</strong>&#8221; (ACD) is thought by some to be superior to HCD, because of a belief that technology does not adapt to people, but people (have and always do) adapt to technology.</p>
<p><a title="HCD vs ACD" href="http://www.jnd.org/dn.mss/human-centered.html" target="_blank">Don Norman</a> discusses ACD vs HCD in some depth.</p>
<p>My conclusion from reading Norman&#8217;s essay is that if one needs to &#8220;learn&#8221; how to use a product, then the amount of learning required is directly proportional to that product&#8217;s lack of human-centredness!</p>
<p>By way of example, the guitar could be considered a dreadful piece of HCD (if indeed any HCD approach was taken at all) &#8211; and yet it is one of the most played and popular musical instruments in history. Significant amounts of time and effort must be invested to learn and master the guitar.</p>
<p>On the other hand, ACD focuses on the design of the technology / object with the view to optimising the hierarchical activities, tasks, actions and operations to improve usability, intuitiveness and in the case of the guitar, playability.</p>
<p>If you ignore a fundamental driver of HCD, that is, if you assume that your customers, end-users and other stakeholders do <em><strong>not</strong></em> really know what they want (even though they think &amp; say they do), you may be able to identify new and improved features and functionality that SHOULD be included in your product in order for it to deliver it&#8217;s primary goals and benefits.</p>
<p>I think there is a place for both HCD and ACD in modern product development. Products that have had no human-centred consideration (and thus may be considered poor designs) can certainly benefit from HCD techniques.</p>
<p>Adopting an ACD approach may help you better define, understand and optimise how your product is made, assembled and operated&#8230; because in the end, it is the outcome of a product&#8217;s function that a user usually looks for, not the product or function itself.</p>
<p>Analogy: You don&#8217;t buy a drill bit because you want a drill-bit&#8230; you buy a drill bit because you need a hole.</p>
<h4>Resources and links:</h4>
<ul>
<li>Wikipedia definition of User-centred Design (aka HCD): <a title="User Centred Design" href="http://en.wikipedia.org/wiki/User-centered_design" target="_blank">http://en.wikipedia.org/wiki/User-centered_design</a></li>
<li>Don Norman on ACD vs HCD: <a title="Don Norman: Human Centred Design" href="http://www.jnd.org/dn.mss/human-centered.html" target="_blank">http://www.jnd.org/dn.mss/human-centered.html</a></li>
<li>Tom Kelley (IDEO) discussing HCD (it&#8217;s from 2002, but it&#8217;s got some interesting insights): <a title="Tom Kelley discusses Human-centred design" href="http://www.ted.com/index.php/talks/david_kelley_on_human_centered_design.html" target="_blank">http://www.ted.com/index.php/talks/david_kelley_on_human_centered_design.html</a></li>
</ul>
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